Unions aren’t necessarily the single brush-stroke that will fix the game industry’s problems, but the three founders of the Glory Society are adamant that a co-op studio structure is definitely worth embracing.
Trover Saves the Universe feels like being inside a Rick & Morty episode.
Creating franchises from successful IPs had been firmly in the AAA realm. But indies like Guacamelee! 2, Spelunky 2, and Super Meat Boy Forever are defying conventional wisdom.
We spoke with AESVI’s director general, Thalita Malago, about the challenges Italian developers face, in addition to the biggest opportunities in the market for local and international development.
Former Sony president and CEO will step down as chairman in June, but his past with PlayStation will be fondly remembered.
In a graphic-intensive, visual medium like video games, it’s an art in itself to craft a story out of small threads and a smattering of copy on a screen. The Weather Factory makes it look easy, even though it’s anything but.
Maximum Games founder and CEO Christina Seelye spoke with GameDaily about the new initiative.
Google has to contend with entrenched consumer attitudes and its own failed policies.
Houston talks about the development of Dauntless and the role the community has played in shaping it.
Developer Adam Orth reflects on the current state of the VR market.