The path to Chromatic Games and a new Dungeon Defenders Kickstarter campaign has been littered with lawsuits, venture capitalists, and commercial failure.
The last seven years have not been kind to Vancouver’s game development scene. And the way things are going, with studio closures all over the province, things may get worse before they get better.
We caught up with co-founders Aaron Ehasz and Justin Richmond to talk about the challenges of talking about transmedia with investors, following ‘the pie fumes’, and Wonderstorm’s creative culture.
Firms are racing to find a lead plaintiff and time is running out.
GameDaily sat down with four indie game developers, and the Games Outreach Lead at Kickstarter, to figure out why successful Kickstarter campaigns have a tendency to suffer from major release delays.
Accessibility advocates talk about what Apex Legends gets right – and where it misses the mark – when it comes to making games more accessible.
Consumer Acquisition CEO, Brian Bowman, gives us his thoughts on how to make social advertising far less daunting than it needs to be.
GameDaily sat down with Indie Prize director, Yuliya Moshkaryova, to talk about how the initiative is much more than a trophy.
We caught up with Price at the DICE Summit in Las Vegas to talk about Insomniac, the game industry, and why the industry should keep having difficult conversations.
Blade’s CEO, Asher Kagan, talks about why a ‘Netflix of Gaming’ solution isn’t good for gaming, nor is it good for consumers.