It’s not as though video games are brand new to U.S. Army recruitment, but the ubiquity (and growing accessibility) of esports has the potential to be the signal above the noise for appealing to young people.
PlayStation 3’s final years and PlayStation 4’s European success will help with experience for top job, but questions remain.
CEO Bob Iger admitted on a recent call with investors that Disney has opened and closed game studios, but never was all that good at making games.
GameDaily talks with Nick Suttner about the constantly shifting game market and why indies need to find their champions.
In the third and final part of our three-part analyst series on what to expect from the major consoles and their publishing platforms, DFC Intelligence, Kantan Games, and IHS Markit give us some perspective on what’s to come for Nintendo in 2019.
GameDaily talks at length with the mobile publisher about its rebrand, evolving vision, approach to IP, interest in transmedia and AR projects, and more.
In the second of our three-part analyst series on what to expect from the major consoles and their publishing platforms, DFC Intelligence and IHS Markit give us some perspective on what’s to come for Xbox and Microsoft in 2019.
Capcom’s remasters (and re-remasters) are a key part of its business.
In the first of our three-part analyst series on what to expect from the major consoles and their publishing platforms, DFC Intelligence, IHS Markit, and Kantan Games give us some perspective on 2019’s potential roadmap for Sony and PlayStation.
Nancy Baker Cahill, Wesley Allsbrook, Drue Kataoka and Jorge R. Gutierrez break down walls (and through glass ceilings) to take art into the next dimension.