Red Hat’s Leigh Day talks about Linux, open-source development, and most importantly, how these things help people enjoy video games.
Geoff Keighley’s award show has come a long way, but it’s certainly got some room to grow.
Decades of cautious brand management have resulted in a crossover with surprisingly little flab.
A year of successful disruption has positioned Epic to turn the screws on Valve on behalf of developers.
The consumer market isn’t a reality yet, but devs getting in on the ground floor can do well, especially in enterprise. Magic Leap’s Rio Caraeff on AR and the Independent Creator Program.
Though it has only just begun its formalization, diversity and inclusion at Blizzard has been around for a long time.
Games veteran Ben Hoyt on VR’s bright prospects and how some in the industry are overlooking the out-of-home market.
Matias Myllyrinne talks with GameDaily about fair monetization, free-to-play vs. triple-A and building a sustainable studio in a risk averse industry.
Runescape studio Jagex aims to take advantage of its experience in the online games space by helping devs turn their live games into living games. CEO Phil Mansell talks with GameDaily about the evolving strategy.
An all-star panel of women at The Strong National Museum of Play talked about their inspirations, hurdles they’ve had to overcome and what advice they have for other women in the games space.