The Italian developer’s latest game, Ride 3, is the first in the franchise since the studio switched from its own proprietary engine to Unreal. Designer Luca Cafasso explains the engine switch and the challenge of crafting a compelling racer.
“I think the rebellion [that] video games needs now is one of caring.” – Ken Wong
Intellivision president Tommy Tallarico explains his developer-centric approach and how he’s not betting on nostalgia to sell the new Intellivision.
Games don’t have to be escapist fantasies. They can tackle important issues like mental illness or sexual assault with respect and help elicit empathy, say Jean Leggett and Gabriella Lowgren.
The Geogrify CEO and former executive director of the International Game Developers Association advocates for inclusivity, unions and explains how one person with ‘righteous rage’ can make a difference. (Image: The Seattle Times)
Developer Gato Salvaje explains the challenge of making a game in a remote Spanish city, especially when the Kickstarter only garnered a third of the traffic that it should have at this point.
Tangiers was funded in 2013. This is the five-year story of how its developer is working to make good for herself and her backers.
Game designer and Army vet David Reichelt talks to us about how he created a hit mobile game with no coding knowledge.
Is battle royale a genre? A passing fad? We explore its roots to better understand where battle royale is going.
Red Dead Reductive!