Roberts talks about how he got into games, the state of indie development, and his next project being a conceptual relative of Gorogoa.
The European TV network is relatively new to games, but is pushing the industry forwards to take better advantage of Europe’s cultural identity and history (Pictured: Homo Machina)
Episode three of GameDailydotPlay provides a bit of a history behind the bombastic JRPG and why it refuses to be shelved, even though it hasn’t been particularly successful.
The secret to great community management? Theater majors.
As Funomena turned six, we chatted with co-founder Robin Hunicke about her original mission statement, her approach to design and what advice she has for devs.
Mark Stanger, general manager EMEA of Skybound Games, talks about his company’s creator-centric approach as it looks to more indie publishing.
Mike McTyre, Head of Studio and Design Director at Survios, talks about the lessons learned about VR users and the market, which he says continues to see ‘across the board growth.’
Funomena co-founder talks about the challenge and opportunity of AR platforms like Magic Leap and how AR is helping to incubate young talent.
‘We took a ‘crawl before we could walk before we could run’ approach,’ an ESPN senior esports editor told us.
Avalanche dumps the critical path and embraces the Apex engine’s absurdities.