For the second episode of GameDailydotPlay, Amanda examines Call of Cthulhu, an upcoming game from Cyanide Games and published by Focus Home Interactive.
Ashen seeks to mix Dark Souls, Journey and Skyrim into a unique stamina-based combat experience. But it’s the pedigree of the studio that will ultimately determine whether or not they’re successful.
With Rainbow Six Siege and Overwatch combating hate speech and harassment, what are others doing to tackle these issues?
Viveport President Rikard Steiber tells us why subscription is so important to VR and where the Vive business is headed. (Image: Digital TV Europe)
Abrakam COO and co-founder, Jean-Michel Vilain, talks about how their CCG Faeria finally went back to its premium roots.
Words with Friends and Lucky’s Tale creator Paul Bettner explains how he’s preparing his studio for the future of entertainment.
The embarrassment of indie riches that are yielded as a result of PAX conventions steer trends, define genres of their own, and resurrect the treasures of the past.
The British designer explains how Broken Sword’s fantastic community brought a 20-year-old franchise back to life and discusses the ‘sizable niche’ of adventure games.
Giant Sparrow’s Ian Dallas on the challenges of development and his desire to see more games with deeper meaning.
Lead Producer for Big Huge Games outlines how good leadership and sustainability go hand-in-hand.