Eidos Montreal almost cut its most innovative new feature, but preserving it has yielded big rewards.
With so many games competing with Fortnite and PUBG, giant franchises can still make a mark.
IGDA Executive Director, Jen MacLean: ‘Asking people to work hours that are fundamentally harmful to their health [is] not a good practice.’
Mike Wilson, co-founder of Devolver and Good Shepherd, highlights mistakes he’s seen and offers some key advice for indies. (Image: Czinkota/Clark)
Microsoft announced five new studios at E3, and the Xbox team wants to invest even more.
Following the tragedy in Jacksonville, ReedPOP and PAX West talked a big game about security. But is it enough? (We didn’t think so.)
These questions are going to take time (and effort) to answer and move on. And in the meantime, it’s up to the teams and players to address these issues internally before they fester.
Good Shepherd’s Mike Wilson on depression, the state of indie development and the label’s continued growth.
The Frontier Developments CEO and British games icon talks Jurassic World and licensing, getting into publishing and why VR and cloud gaming will never be huge.
Blade’s cloud gaming service, Shadow, encapsulates what makes cloud technology one of the most exciting sectors in high-tech.