Organizer Shawn Alexander Allen and exhibitor Xalavier Nelson Jr. talk to GameDaily about the show’s importance, and how to affect real change in an industry in desperate need of diversity.
GameDaily chats with ProbablyMonsters CEO Harold Ryan (former Bungie president) about building AAA studios sustainably while keeping crunch out of the business plan.
GameDaily chats with Intellivision CEO Tommy Tallarico about the business behind Amico and how the pandemic has affected operations.
Sledgehammer veteran Glen Schofield talks with GameDaily about the challenge of creating a single-player game in the PUBG universe while building up a studio in the middle of a pandemic.
GameDaily chatted with Jonas Antonsson about publisher-developer relationships, the state of the indie market, and Raw Fury’s admiration for Epic pushing the industry towards ‘healthier terms.’
The creators of platformer Stela are hard at work on the next Halo with Microsoft, but the studio wouldn’t have gotten to this point without a strong company culture. We chat with co-founder Shyang Kong.
The jury is still out on whether Alyx can significantly move more VR headsets, but industry veteran Ben Hoyt does believe Valve’s newest Half-Life will mark the beginning of new consumer interest in the tech.
Thor Gunnarsson, CEO and co-founder at Mainframe, tells GameDaily that cloud-native represents a fundamental shift for the industry while insisting that crunch has ‘no place’ in MMO development.
Microsoft’s Crystin Cox outlines the challenge that many developers face in the world of games-as-a-service, and how they can better engage their players.
ICO Partners’ David Ortiz Lapaz explains what steps devs are taking to maximize their games’ audience.