Zoink Games’ Klaus Lyngeled tells us about his first-ever VR title, Ghost Giant, which he sees as a throwback to adventure-style games.
We chat with the AR/VR expert about gender balance, his new game Arca’s Path, and the future of AR/VR technologies. (Pictured: Dream Reality Interactive’s team)
Frostkeep co-founder Jeremy Wood explains how a team of Blizzard vets has learned to embrace open development, feedback and streaming.
Nomada Studio co-founder, Roger Mendoza, talks about Gris, the move from triple-A development, and working with Devolver Digital.
Mike Capps tells us about his new company, Diveplane, and expresses his pride in Fortnite despite no longer being at Epic.
Dream Arcades emulation console bumps up against copyright infringement without explicitly enabling it.
The company behind Overwatch League’s LA Valiant explains why inclusivity is a core value.
The old THQ made many leery of the licensed games market, but Nick Button-Brown wants to change that. Huge IP like Paw Patrol and Adventure Time are just the start for Outright Games.
Interior Night’s Caroline Marchal dissects the differences between triple-A and indie and explains how devs can learn from the ‘best writing,’ which she believes is on TV nowadays. (Pictured: Beyond: Two Souls)
Fellow Traveller’s managing director talks to GameDaily about his label’s origin story, who they really are, and why they want more weird indie games in the world.