Esports is massive but still doesn’t quite resonate with the mainstream. We chat with ESL and Intel about the challenges and road ahead.
‘Metro Exodus’ executive producer, Jon Bloch, explains why developers have to eventually ‘abandon games.’
Spaces, a company spun off from DreamWorks Animation, is launching Terminator Genisys VR attractions and more. Spaces’ co-founders talk about the appeal of location-based entertainment.
A two-pronged approach of improvised dialogue and anti-harassment community management is the next big frontier in artificial intelligence for games.
At Games for Change 2018, psychologists, designers and academics debate the new WHO classification.
“My concern is that, looked at upside down, ‘We want to make games-as-a-service’ sort of misses the point,” said Take-Two’s CEO.
John Riccitiello reminisces about his EA days but explains why Unity is so personally gratifying to him now