Wilson is building a team composed primarily of women to make games for an underserved audience. For women in games, she tells GameDaily, “Never let someone else’s bias affect how you view yourself.”
Butterscotch Shenanigans CEO Seth Coster outlines at virtual GDC 2020 how he transformed his studio with best practices and eliminated crunch.
Co-founder Bo Daly, who was the founding CEO of Super Evil Megacorp, tells GameDaily “the future of core gaming on mobile isn’t going to be dominated by PC gamers who we can convince to jump to mobile.”
Part of Disruptor Beam’s team is joining Tilting Point to form a new studio called Wicked Realm Games. We chat with Samir El Agili and Kevin Segalla about the evolving mobile business. [UPDATE: Disruptor Beam sees layoffs]
GameDaily spoke with Darewise CEO and founder Benjamin Charbit and DMarket CEO Vlad Pachenko about building a brand-new MMO experience.
Apple’s subscription gaming service frees devs to focus on fun while ignoring in-app purchase schemes. GameDaily speaks with three devs on the platform. (Pictured: Crossy Road Castle)
GameDaily chats with new, veteran hire CMO David Reid and Behaviour CEO Remi Racine about the Canadian independent developer’s growth over 28 years and what’s next.
The once mighty retailer is showing ‘sheer desperation’ according to one report, but it’s still possible for the company to turn it around even if immensely challenging.
As one of the first U.S. tech companies to unionize, Kickstarter could be an inspiration for game companies, IGDA’s Renee Gittins and Global Game Jam’s Kate Edwards tell GameDaily.
Rather than challenge EA or 2K, co-founders Jon Middleton and Pete Wanat tell GameDaily that the goal is to offer more approachable, quick session sports.