Raconteur Games’ Nicholas LaBorde shares the highs and lows of pitching and publisher feedback and how his studio stays upbeat through the challenges.
Stephen ‘Snoopeh’ Ellis and David ‘StoneMountain64’ Steinberg are building a platform dedicated to lowering the bar to entry for streamers to find success at any experience level.
The fourth annual expo was held in Harlem, NYC this weekend with talks from industry luminaries about working smarter, following your dreams, and aligning art with business.
Thatgamecompany’s co-founder believes games can (and should) be for everyone. Chen talks with GameDaily about taking a risk with Sky by focusing on altruism.
The long-time Castlevania developer tells us that he never looked at his new project that way, and he explains why the Switch version was so challenging for ArtPlay.
Largelabs, the studio behind Aliens Vs. Cowmander, is a thriving indie studio between countries. Co-founders Karim Aboul-Enein and Sebastien Marty are cognizant of the biggest challenges ahead of them as developers: releasing engaging games for a mostly Middle Eastern audience.
The US retailer has partnered with design firm R/GA to focus on ‘unique in-store experiences.’ Analysts seem mixed on GameStop’s long-term prospects, however.
David Evans of Falling Squirrel wants the visually impaired community to feel included. His upcoming game, The Vale, is an attempt to get blind and sighted gamers playing together. (Photo: GameDaily)
GAEMS’ line of self-contained on-the-go gaming entertainment systems used to be exclusively for console players. The upcoming Guardian system opens the door for streamers and PC-focused players, too.
Freshly appointed IGDA Foundation executive director, Nika Nour, talks with GameDaily about keeping diversity and inclusion work fun and approachable and hopefully putting herself out of a job.