Newly appointed IGDA executive director, Renee Gittins, talks with GameDaily about her vision for the organization and how she wants to give back to the game development community through her new position.
Facebook’s director of EMEA publisher solutions weighs in on what the research says about monetization trends for in-game purchases.
Attorneys and game developers chat with GameDaily about controversial key reseller, G2A, and what could happen next.
WeQ Studios’ managing director, Sven Lubek, lays out which data markers hyper-casual game developers should be paying the most attention to.
At E3 2019, we spoke with Sega of Europe executive vice president John Clark and vice president of marketing Anna Dowling about the company’s perspective on major industry trends, building and buying new studios, and bringing core franchises like Persona to PC.
Saber’s CEO Matthew Karch goes into detail on working with the Epic Games Store, a better approach to licensed games, and how the company has survived 18 years in a relatively unfriendly economy.
Oculus Quest software sales have topped $5 million, with user resistance to VR dropping thanks to the Quest’s standalone form-factor.
GameDaily spoke at length with Steve Escalante about working with indies, digital storefronts, and the state of the industry.
CEO Andrew Wilson sat down exclusively with GameDaily at E3 2019 to talk about EA’s mistakes, successes, what went wrong with Anthem (and how BioWare is prepared to fix it), and the future of his company and the industry.
At Casual Connect London, Guy Richards from ID@Xbox outlined a number of key learnings for indies.