The investment will fund the creation of a new entertainment studio and bring live concerts to the burgeoning platform. Caffeine CEO Ben Keighran explains to GameDaily how Caffeine can compete with Twitch.
Sensor Tower reports that the F2P mobile title generated more than $60M this summer, up 36% over last year, despite Miyamoto’s protestations about the business model.
China loses sight of the long-term impact that new heavy games regulation will have, as one of Asia’s largest companies takes the hit in an effort to avoid eyesight issues in children. (Image: IC)
Through June, the total consumer spend is already up 40% to $19.5B, with Fortnite having a huge impact. “2018 is a let-the-good-times-roll kind of year,” NPD’s Mat Piscatella tells us.
NPD’s report for June’s game sales show significant increase year-over-year for hardware and accessories, but software sales took a hit.
Nintendo Switch sales lagged at the beginning of the year. Sony’s PlayStation Plus subscribers are almost half the number of Xbox Live’s subscription base. EA focuses on sports games as other major releases have been pushed out to Q1 2019.
Xbox Live membership is up. Revenue is up. But with hardware sales still lagging (and limited first-party games on the platform), this isn’t a time for Microsoft to rest on its laurels.