A 25% increase in game console MSRP, to account for the tariffs, could bar potential buyers from purchasing a new console during the holiday season, while costing consumers almost a billion dollars more than is necessary.
It may be an uphill battle for the VR company, but the suit against Nreal is important to show potential investors that Magic Leap is willing to fight for its intellectual property.
The NPD Group’s May 2019 report reveals the video game industry’s spending amounted to $641 million this past May, which is an 11% decline compared to May 2018. Both hardware and software sales declined, with the latter reaching its lowest point since May 2013.
Microsoft didn’t pull any punches at E3 this year, rolling out dozens of games for Xbox Game Pass while growing its studio system and preparing for next-gen.
Microsoft’s mixed reality device works without wires and promises a more ergonomic experience than its predecessor. Though there’s still no word on exactly when users outside the developer program can purchase them, the kits are available for pre-order and due out this year.
Valve’s long-awaited in-house headset pushes VR technology forward at a premium price.
The HTC Vive was never an exclusive partner to Valve, but it certainly played a major role in early SteamVR adoption. The release of the Valve Index raises some questions about the future of this relationship, and Vive’s next move is evident in free Viveport trial.
The end of the console generation is coming, shifting more emphasis from hardware to major releases.
Contributors to the FB Alpha software, used to make Capcom’s classic arcade ROMs run more smoothly, are unhappy over its use in the commercial product.
It will still take some time while individual games get approved, but it’s a significant win for Nintendo, and could point towards their hopes for mobile gaming success in China.