The back-and-forth narrative surrounding the legal drama at the company has reached new heights.
Bigmode will focus on “substance, quality, creativity, and fun,” according to the announcement.
The speedrunning first-person platformer surprised many upon its release. Designer Ben Esposito talks to GameDaily about how it all came together.
Tribute Games’ Eric Lafontaine and Dotemu’s Cyrille Imbert talk to GameDaily about their history with the TMNT franchise, and how it was channeled into Shredder’s Revenge.
James Silva and Shane Lynch talk with GameDaily about designing the highly-anticipated sequel.
Tunic is a gorgeous love letter to old-school game design. Read our review–and get some insight from developer Andrew Shouldice.
The offbeat card game/escape room hybrid became the first game to win the grand prize at both the Game Developers Choice Awards and the Independent Games Festival Awards.
Founder and CEO Klemen Lozar talks to GameDaily about shifting gears from contract work to full development, and the decision to self-publish.
The new indie studio is led by James Phinney, designer on hits like StarCraft, both Guild Wars titles, and State of Decay.
Co-founder Chris Bell talks to GameDaily about building a studio characterized by equitability, transparency, and shared social experiences.