Shadow Knights Studio’s The Lighthouse won Best Narrative at Indie Prize during GameDaily Connect USA, and Ari Bodaghee talked with us about his team’s journey.
At GameDaily Connect Asia next month in Shenzen, up-and-coming developers can look forward to advice from one of the industry’s top indie labels.
At GameDaily Connect Asia next month, Miley Chen from Tencent’s ACE Publishing Program will share tips on how indies can reach a massive audience in China.
With a founding team of 13 industry vets whose past credits include EVE Online and Alan Wake, Mainframe Industries will have studios in Finland and Iceland.
After five years of Shovel Knight, the indie studio sets out to help other indies.
Wise and Schwartz left their positions at Owlchemy Labs in June 2018, shortly after the Austin-based studio was acquired by Google. The two VR mad scientists flew back east to raise the capital they would need to establish a new kind of XR studio.
The game design contest was created to highlight how 5G cellular technology could enhance mobile games. Verizon and the NFL teamed up to create the yearlong competition, while Playcrafting ran the event.
The team will focus on ‘character and narrative-driven game development.’ (Image via Kotaku Australia)
The report was compiled by No More Robots, the publisher behind Descenders and Hypnospace Outlaw. Omitting AAA titles and some of the lowest-visibility games, the report paints a grim picture for struggling game devs releasing PC games on Steam.
Questions about Steam’s stance on release parity arose after a tweet from Glass Bottom Games founder Megan Fox. As she points out, other storefronts often offer some sort of compensation for parity, rather than making it a standard part of the contract.