“I think the rebellion [that] video games needs now is one of caring.” – Ken Wong
Developer Gato Salvaje explains the challenge of making a game in a remote Spanish city, especially when the Kickstarter only garnered a third of the traffic that it should have at this point.
Tangiers was funded in 2013. This is the five-year story of how its developer is working to make good for herself and her backers.
Chris Charla offers his thoughts on what’s changed since the first Xbox Summer of Arcade, how Xbox is addressing discoverability, and how they support their indie developers.
In the wake of Red Dead Redemption 2, talk of extreme working hours reaches a crescendo.
The secret to great community management? Theater majors.
Tommy Refenes, co-creator of Super Meat Boy and fearless leader at Team Meat, sat down with GameDaily to chat about Meat Boy, crunch, and why indie developers need a business degree.
The game promotes violence against political rivals of ‘Brazil’s Donald Trump.’
Funomena co-founder talks about the challenge and opportunity of AR platforms like Magic Leap and how AR is helping to incubate young talent.
Ashen seeks to mix Dark Souls, Journey and Skyrim into a unique stamina-based combat experience. But it’s the pedigree of the studio that will ultimately determine whether or not they’re successful.