When designed for it, games can be more than an entertainment medium — they can drive social good.
The Swedish indie developer and publishing group, Thunderful, has acquired Japanese-localization publisher, Rising Star Games, and appointed Ed Valiente as managing director.
She’s going independent (VR, perhaps) and vowing to stay that way.
Things have changed for Compulsion Games over the last couple of years. What they had intended ‘We Happy Few’ to be is a far cry from what it evolved into. (And that’s a good thing.) Alex Epstein sat down with GameDaily to explain why.
A tiny game about a tiny fox friend from one-person studio, Dicey, raised questions of staying small with big partnerships on the horizon.
If indies are looking to retain their creative independence and still access funding, there’s a different path that they can walk.
Publishers and developers are leaving money on the table when they could be reaching an unprecedented number of gamers from diverse backgrounds.
Nintendo’s chosen indie partners, lovingly referred to as Nindies, have finally found a Nintendo platform that gives them a chance to succeed.