Episode three of GameDailydotPlay provides a bit of a history behind the bombastic JRPG and why it refuses to be shelved, even though it hasn’t been particularly successful.
Pokemon and Dark Souls Remastered among others not supporting a feature that comes as standard elsewhere. Will that affect Switch Online’s value?
Nintendo’s comeback tour continues with classic games and a new home for the Wii U library
Sensor Tower reports that the F2P mobile title generated more than $60M this summer, up 36% over last year, despite Miyamoto’s protestations about the business model.
Perhaps Nintendo’s IP doesn’t work well with F2P, but from a business perspective, F2P “seems the only way to go right now,” says Dr. Serkan Toto. (Cover image: Casey Curry/Invision/AP)
Despite another month of decline in game sales, July’s game revenue grew 14 percent. (And it’s not even all GTA V Online’s fault.)
We’ve got at least another month to go before Nintendo launches its online service, as the company has now confirmed a second-half of September date.
NPD’s report for June’s game sales show significant increase year-over-year for hardware and accessories, but software sales took a hit.
Nintendo Switch sales lagged at the beginning of the year. Sony’s PlayStation Plus subscribers are almost half the number of Xbox Live’s subscription base. EA focuses on sports games as other major releases have been pushed out to Q1 2019.
This week’s “The Buzz” rounds up reactions to Epic Games’ decision to slice Unreal Engine licensing revenue sharing by over half (favoring creators), as well as Nintendo’s plans on releasing 20-30 indie games a week on Switch.