In a panel at Casual Connect London, Alex Schwartz, Callum Underwood, and Steve Tagger all weighed in on the evolving VR business.
Valve’s long-awaited in-house headset pushes VR technology forward at a premium price.
The ‘walled garden’ approach doesn’t work for all app ecosystems, but Oculus is remaining steadfast: it wants control over the quality of what it’s putting in front of its users.
Facebook’s Oculus Rift saw strong performance during the holiday season as Amazon sold out of units and Steam reported higher numbers in Rift users, but the numbers don’t suggest a sustainable VR boom.
Rumors point to Iribe disagreeing with Oculus’ future vision, but the company did stress to GameDaily, “PC VR is still a category we are investing in. It’s still a part of our strategy.”
But the battle over the Oculus settlement isn’t over.
‘Realistically, we are going to wind up competing with the Nintendo Switch,’ John Carmack said in a keynote address this week.
Oculus Quest looks great for VR 1.0, but the real inflection point is yet to come, says Tim Merel, who believes it’ll be a few more years before a standalone VR installed base can hit 10M.
The new all-in-one VR system (formerly dubbed Santa Cruz) debuts next spring, offering “Rift-like” experiences with 50+ titles at launch.
That brings the Oculus office spend to $106 million over the last three years.