Supercell recently introduced a ‘battle pass’ of sorts into Clash of Clans, according to Sensor Tower, which proves that season passes really are the new monetization hotness.
Mobile remains one of the most lucrative platforms in the gaming industry today, but not every genre excels on the app store. AR works well on mobile, it seems, but VR is still best left to PC, console.
The two new models will reportedly be marketed as ‘premium’ and as a replacement for the 3DS, as Nintendo’s beloved handheld console continues to wind down.
Apex takes those middle slots on the chart, but is it enough to stay top of mind for battle royale fans?
Meanwhile, Nintendo Switch is two for two in 2019, taking home the top spot in hardware sales for the second month in a row.
Cloud service revenue is expected to grow to $1.5 billion by 2023.
A new study from Interpret reveals that parents, not children, dictate whether kids spend money on mobile games. The study suggests that publishers need to consider both children and parents’ needs when selling their games.
Stat comes as part of newly-released report on International Women’s Day.
The study is a familiar one to market researchers, but raises questions about in-game advertising’s impact and what demographics companies should increase focus on.
The consumer protection agency is not yet commenting on whether it will pursue legal action.