Nine-month long backlog freezes approvals, but non-Chinese performances from Tencent and NetEase mobile games increase massively.
North America will headline the run on esports revenue, according to the report.
Despite discontent, Valve is still king of the hill with every other store trailing far, far behind.
Fortnite, Red Dead Redemption 2, and Super Smash Bros. Ultimate led the way.
Super Smash Bros. Ultimate is a major success for the Switch and proves Nintendo’s hybrid platform has the install base it needs for the next holiday season.
With nearly 4 million new consoles sold in November, all three first-party manufacturers have reason to celebrate.
Esports initiatives are still failing to market themselves to a broader coalition of gamers, possibly stunting growth and allowing ‘games-as-a-service’ to continue dominating.
Software spending fell flat year-over-year, but total industry spend is up by 7 percent from last year.
NPD reports a 17 percent increase in spending across all categories (again).
Gone are the days of developers depending on whales— big spenders — to contribute the majority of sales for free-to-play games as spending in games becomes more commonplace.