The Last of Us Part II sells like hotcakes, Animal Crossing stays the course, and a pair of surprising entries round out last month’s list best-selling games.
GDC general manager Katie Stern talks to GameDaily about how the games industry has adjusted to remote working conditions, and the potential long-term effects on the business.
IDC’s Lewis Ward weighs in on the enormous impact that the coronavirus pandemic has had on livestream and esports viewership.
Between COVID-19 and the upcoming launch of new console hardware, 2020 is a huge year for the games industry. Newzoo’s Tom Wijman weighs in.
While the number is a decrease from April, the industry continues to benefit from the ongoing pandemic. SuperData’s Carter Rogers weighs in.
Live services and strong Switch sales continue to drive industry growth amid the pandemic.
Thanks in part to the coronavirus, March will be “uncharted territory” for the video game market, according to NPD’s Mat Piscatella.
Mixer, meanwhile, is struggling to gain ground in the livestreaming wars.
Dragon Ball Z: Kakarot led a light month for new releases, while “late cycle hardware dynamics” drove spending downward.
The 2020 edition of GDC’s State of the Industry survey reveals how most developers think about some of the biggest issues facing the business.