Epic’s battle royale phenomenon still leads over competitors PUBG and Apex Legends, but its US July revenue showed a 52% drop year-over-year. V-bucks, Fortnite’s in-game currency, accounted for the vast majority of in-game spending.
Within five years, cloud gaming in Asia is expected to reach 60 million gamers, and may surpass 500 million by 2028.
Nearly half of the world’s population will own a smartphone and global revenue may grow as much as 27% by the end of 2019.
The monthly report from the NPD group showed significant drops in game hardware and software sales compared to August 2018. Madden ’20 was the best seller of the month, while five Switch exclusives made it into August’s top ten.
The report was compiled by No More Robots, the publisher behind Descenders and Hypnospace Outlaw. Omitting AAA titles and some of the lowest-visibility games, the report paints a grim picture for struggling game devs releasing PC games on Steam.
According to a new report, PlayerUnknown’s Battlegrounds is on track to overtake Fortnite as the most popular battle royale game.
Niko Partners anticipates a ‘sea-change moment’ for mobile esports over the next five years.
League of Legends, Counter-Strike: Global Offensive, and Overwatch are the three most-watched esports in the world.
In a lean quarter for new releases, gamers engaged with established franchises like Mortal Kombat and Harry Potter, unsurprisingly. However, new IP like Days Gone and Trover Saves the Universe also had a notable impact on the ongoing conversation.
Nintendo is the only major console manufacturer to see hardware sales growth in July. It also ruled the software sales charts with 6 of the top 10 spots last month.