Chinese publisher Tencent is well known as one of the top localizers for bringing western games into China’s growing games market. But a new report from Niko Partners reveals that Tencent also creating mobile titles for an international audience.
Elsewhere in mobile, Pokémon Go is still king, while Niantic’s Harry Potter tie-in Wizards Unite gets off to a slow start.
Twitch is still by far the most-watched game streaming platform, but its growth noticeably leveled out in the second quarter of 2019, while YouTube Gaming hit some new milestones.
YouTube and Facebook Gaming grew in popularity as destinations for live streaming, but they don’t hold a candle to Twitch’s biggest personalities.
Take This’ 2019 ‘State of the Industry’ study notes stress, unstable work conditions, and a lack of diversity are all major problems impacting games workers’ mental health.
Fortnite, PUBG, and Apex Legends have enjoyed immense popularity. In a new study, Newzoo breaks down the stats of battle royale’s place in the gaming landscape.
A new Sensor Tower report reveals that gaming made up approximately $29.6 billion of mobile revenue during 2019’s first half, or approximately 75 percent of $39.7 billion total.
The NPD Group’s May 2019 report reveals the video game industry’s spending amounted to $641 million this past May, which is an 11% decline compared to May 2018. Both hardware and software sales declined, with the latter reaching its lowest point since May 2013.
Though about half of gamers are women, they’re still not represented proportionally during the biggest gaming convention of the year.
Despite controversy around both games, NetherRealm Studios’ Mortal Kombat 11 and Sony Interactive Entertainment Bend Studio’s Days Gone were April’s first and second best-selling games, respectively.