This year’s big Xbox celebration, held in London, isn’t as bold as last year’s plethora of studio acquisitions, but we’re finally seeing some fruit on the vine for incoming Xbox first-party games from Obsidian and Rare.
In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy.
PS4 may be reaching the end of its life, but services have become key in the industry. Sony says profit from PS Plus is ‘expected to increase significantly.’
After a boycott of more than 6 years, EA will be returning to Steam, bringing its EA Access subscription with it next spring.
Tyrone McAuley, Operations Director at PikPok (which brought Agent Intercept to Apple Arcade), will be at GameDaily Connect Asia next month to offer advice on leveraging a subscription model.
Nintendo continues to experiment with its mobile offerings after big successes and recent stumbles.
Apple’s new Arcade service appears to answer the question of discoverability in an age of ‘too much content’ on mobile.
The early release of Apple’s subscription gaming service came as a surprise to Simogo, the developer behind Sayonara Wild Hearts. According to Twitter posts, the indie dev was unaware that Apple Arcade would launch ahead of its planned September 19 release date, and it’s not sure if the version currently available is the final build.
In the war between Epic and Steam, Discord has failed to gain a foothold as a subscription service or storefront.
While not yet official, the price was found within an App Store API for beta testers of iOS 13. Analysts tell GameDaily that Apple Arcade is likely to appeal to a ‘small but dedicated segment.’ [Update: price confirmed]