PlayerUnknown’s Battlegrounds developer made $311 million in profit, and revenue continues to increase despite a drop in the game’s public profile.
Analyst firm, Niko Partners, has released a new report detailing how China goes about approving (and denying) video games for release on console, PC, and now mobile.
It will still take some time while individual games get approved, but it’s a significant win for Nintendo, and could point towards their hopes for mobile gaming success in China.
Unity announces partnership with Tencent Cloud for Chinese Publishing, suite of additions aimed at smoothing back-end work for developers.
Nearly one year after Fortnite: Battle Royale made its debut on mobile, Activision has announced a partnership with Tencent to launch Call of Duty: Mobile as a free-to-play iOS and Android title.
The NBA 2K League signed its first woman this week.
Five companies will be vying for a 98.6 percent stake in MapleStory publisher Nexon, including Chinese mega-conglomerate Tencent.
Nine-month long backlog freezes approvals, but non-Chinese performances from Tencent and NetEase mobile games increase massively.
Here’s what happened in influencer marketing and streaming news for the week of February 18-22, 2019.
The consortium, which had been originally comprised of Netmarble and Kakao, is looking to keep Nexon in Korea.