Marvel is giving Crystal Dynamics and Eidos Montreal freedom to build their own version of entertainment’s most popular characters.
The layoffs are just the latest in a series of serious financial setbacks for the Swedish developer, which has been selling its publishing rights and making cuts in an attempt to stay afloat.
Microsoft didn’t pull any punches at E3 this year, rolling out dozens of games for Xbox Game Pass while growing its studio system and preparing for next-gen.
EA’s Matt Bilbey discusses the importance of indie developers, how the publisher leverages its talent to help smaller studios, and the company’s plans to rebuild its EA Partners program.
The initiative, established by the ESA Foundation, looks to address the lack of diversity in game development.
The company will give a combined $1 million to three nonprofits, along with inviting customers to donate to each charity. While the drive isn’t particularly new, it demonstrates a growing interest in making games a more inclusive space.
GameDaily is a year old today and as we step into our second year, we want to share a few things we’ve learned along the way.
Lawsuit claims 30% platform fee is unsustainable and has forced a shift in App Store offerings to favor free and inexpensive apps. The complaint also points the finger at Apple’s iOS monopoly as the culprit for discoverability problems that harm developers.
Ryan J. Black, Co-Chair of Video Games & Esports at McMillan LLP, weighs in on how this legislation is likely to do far more harm than good to the game industry.
The Shards of Infinity developer says her game, Cannon Brawl, is another victim of ‘cloning’ after it was entered into a contest judged in part by a member of DoubleJump.