The Kingdom series, which has pushed over four million copies over the years, remains a runaway success that put Raw Fury’s business model on the map. It’s also a sign that centering developers in publishing decisions may be a more successful long-term investment compared to traditional publishers’ approaches.
With Telltale’s library slowly disappearing from digital storefronts, more questions about game ownership in the digital age are being raised. What happens when customers who have bought a game can no longer use it?
Further tapping into the cloud, Microsoft continues to evolve the Xbox brand beyond hardware.
The November release of Hideo Kojima’s new game starts PS4’s ‘last lap’ ahead of the expected arrival of PS5 next year – analysts chime in on how it may play out.
Putting the G Into Gaming is dedicated to balancing the gender disparity in a male-dominated industry.
What can people do to make sure they have a more diverse and inclusive team at their studio? A panel of women in games focused on the topic at Casual Connect London.
Blow and co-founder of Three Knots, Sam Browne, have a conversation about how the indie game scene has evolved and changed throughout the years and why Blow believes that things haven’t progressed all that much since the ’80s.
With users split across PlayStation 4, Xbox One, and the new Epic Games store, over 60% of all parties were cross-platform in nature. The game’s success implies that cross-play is not just a popular feature among players, but increasingly a necessary addition.
Candy Crush maker King is starting to rebuild its user base after sliding for seven straight quarters.
In a series of sessions at Casual Connect London, experts weighed in on the questions facing both the business and the technology behind cloud gaming.