Within five years, cloud gaming in Asia is expected to reach 60 million gamers, and may surpass 500 million by 2028.
The game design contest was created to highlight how 5G cellular technology could enhance mobile games. Verizon and the NFL teamed up to create the yearlong competition, while Playcrafting ran the event.
Epic has been tight lipped on its exclusivity deals, but a financial report from 505 Games’ parent sheds new light on financial arrangement.
Wang says the time is right to hand the reins over after helping HTC transform into a 5G- and XR-ready company.
Similar to Disney’s approach, NBCUniversal will shift to a licensing model for its games going forward.
CSL, a collegiate esports organization that supports college education through its positions in many competitive gaming leagues, has announced its new branding to ring in 11 years in esports.
Anthem had a rocky launch, and while the Cataclysm event helped, BioWare needs to fix foundational problems before diving back into major content updates.
Apple’s new Arcade service appears to answer the question of discoverability in an age of ‘too much content’ on mobile.
The team will focus on ‘character and narrative-driven game development.’ (Image via Kotaku Australia)
The early release of Apple’s subscription gaming service came as a surprise to Simogo, the developer behind Sayonara Wild Hearts. According to Twitter posts, the indie dev was unaware that Apple Arcade would launch ahead of its planned September 19 release date, and it’s not sure if the version currently available is the final build.