The United States video game industry grew 18 percent last year.
Steam has had a ‘rough’ year, but Valve plans to work on game discoverability algorithms, expansion into China, and expanding tools to tackle toxicity.
Mobile device saturation has slowed sector growth, but revenue is still skyrocketing.
Only behind the Wii and PS2 in lifetime sales number, the PS4 had a strong Christmas, but is still being outpaced by the Switch.
Esports is set to become a force of nature the world round, but there’s a lot of nuance that goes into shaping this industry.
Facebook’s Oculus Rift saw strong performance during the holiday season as Amazon sold out of units and Steam reported higher numbers in Rift users, but the numbers don’t suggest a sustainable VR boom.
What in the heck is the difference between dance, choreography, and social dance?
With nearly 4 million new consoles sold in November, all three first-party manufacturers have reason to celebrate.
Super Smash Bros. Ultimate’s 3 million unit success in North America keeps momentum up for the system heading into 2019.
It’s unclear how well physical media has fared, but trends continue to point towards digital and streaming as the industry’s future.