Esports initiatives are still failing to market themselves to a broader coalition of gamers, possibly stunting growth and allowing ‘games-as-a-service’ to continue dominating.
The digital market raked in $1.2 billion last month.
Is battle royale a genre? A passing fad? We explore its roots to better understand where battle royale is going.
Software spending fell flat year-over-year, but total industry spend is up by 7 percent from last year.
League of Legends heads towards worst year since 2014 while World of Warcraft western subs reach their highest (also since 2014).
NPD reports a 17 percent increase in spending across all categories (again).
The embarrassment of indie riches that are yielded as a result of PAX conventions steer trends, define genres of their own, and resurrect the treasures of the past.