Take-Two CEO Strauss Zelnick tells GameDaily that he feels really good about Red Dead Online for the long-term.
The NBA 2K League signed its first woman this week.
Take-Two Interactive released its Q3 fiscal year 2019 report announcing over 23 million sales for Red Dead Redemption 2, with Grand Theft Auto Online and Red Dead Online both performing particularly well in terms of engagement.
Condrey has more than two decades of experience in the gaming industry, including lengthy stints at Activision and EA.
Strauss Zelnick tells GameDaily that Rockstar remains a “great place to work” while avoiding crunch talk.
As great as the game is, leading up to RDR2’s release, the crunch controversy boiled over. Game critics tell us how this affected their reviews.
Rockstar’s blockbuster is the biggest entertainment launch this year, but fell short of GTA V’s $1 billion launch haul. Will RDR2 approach 30 million units sold by next March?
Rockstar’s employees and head of publishing speak out about crunch and how things have changed, but is it enough?
Differences in labor laws between studios and radio silence from the company-at-large maintains the corporate opacity.
Rockstar Games’ Dan Houser has revealed that the studio’s senior devs crunched for several weeks to polish the upcoming blockbuster. Developers tell us how detrimental crunch really is.