Valve has confirmed that the new Half-Life will release on March 23, but what impact should we expect on the VR market?
Mike Rose, director of indie publisher No More Robots, weighs in on Valve’s newfound focus on discoverability.
With Valve’s Steam no longer an uncontested digital storefront, the market appears to be shifting.
Sekiro, GotY at The Game Awards, was among the best-selling, but live-service games and perennial favorites dominated the charts over the last year.
Around 980 titles have been removed from Steam in the last 24 hours, though no major AAA games were affected. A good chunk of the newly banned games were from Russian publisher Dagestan Technology.
Valve said they knew people wanted bigger games, but will the market respond? And what does this mean for Valve and the possibility of Half-Life 3?
After a boycott of more than 6 years, EA will be returning to Steam, bringing its EA Access subscription with it next spring.
A new feature, Remote Play Together, will automatically turn local multiplayer games into online games, with no additional work from developers needed.
Valve can still appeal, and it’s unclear if this legislative approach will be taken by other countries. If the ruling holds, the repercussions for developers and the industry could be huge.
Valve has made significant algorithmic changes to its Steam storefront in order to tackle its long-standing issues that make it hard for users to discover off-the-beaten-path titles. The update provides ‘more precision and diversity’ when recommending new games to users.