It’s been two years since Rocket League developer Psyonix partnered with Chinese mega-publisher Tencent to bring its car-soccer hit to the east. China is notoriously restrictive when it comes to video games, so this is a big step forward towards expanding Rocket League’s reach.
Acquisition is another sign BigBen is starting to aim higher in its efforts to become one of the biggest AA publishers in the industry.
Largelabs, the studio behind Aliens Vs. Cowmander, is a thriving indie studio between countries. Co-founders Karim Aboul-Enein and Sebastien Marty are cognizant of the biggest challenges ahead of them as developers: releasing engaging games for a mostly Middle Eastern audience.
GameDaily spoke to the executive manager of Brazil Games about BIG Festival and the role that Brazil might play in the gaming business.
No specific details have been provided as to why Indievent has lost its business license, although the issue has a number of Chinese developers and publishers worried.
Disney, EA, private equity firms, and a consortium including Tencent couldn’t win Nexon’s hand in merger.
The 7th annual Latin American indie game event adds Humble Bundle Award and Facebook Game Jam.
In a world where growth is often seen as the only metric of success, Empires & Puzzles developer, Small Giant Games, wants to stay small. GameDaily spoke with CEO and co-founder, Timo Soininen, and Zynga’s COO, Matt Bromberg, about the game and the importance of maintaining strong studio culture, even through acquisition.
As Mail.ru pushes forward with its Western expansion, its recently announced gaming brand My.Games is ready to fund an independent studio working on a winning AAA console shooter concept.
Tencent’s mobile MOBA has reportedly lost its marketing team and will limp along without any user acquisition efforts.