For many accessibility advocates, Nintendo has historically been behind the curve in terms of options for gamers with disabilities. GameDaily chats with AbleGamers' Steven Spohn.
With guidance for how to handle subtitles, difficulty, haptic feedback, and a slew of other issues, the Xbox Accessibility Guidelines were created to help developers understand how their design choices can make gaming more accessible for all players, not just able-bodied ones.
The bundle includes "a large assortment of buttons and triggers" that connect to Microsoft's Adaptive Controller in order to expand its functionality.
We chat with Preston Weiler of 562 Interactive, which recently won the Best in Show Audience award for Alluris at GameDaily Connect USA 2019.
Accessibility advocates talk about what Apex Legends gets right - and where it misses the mark - when it comes to making games more accessible.