That brings the Oculus office spend to $106 million over the last three years.
'Fortnite' has given Epic Games the coffers it needs to do what most licensors and platform holders don't: give back to the creators that make games with their tools.
Augmented reality (AR) has been quietly growing over the last year. With the much anticipated Magic Leap One mixed-reality headset set to release by summer's end, AR growth doesn't show any signs of letting up.
Players who start making their own "fan games" based on popular IP often believe they're protected by "fair use," but that's a serious mistake.
Javier Entelman, CEO of Inca Games, tells us about his company's mission to act as incubator for Latin America and bring the region's games to the rest of the world.
This comes just a few weeks before 'Monster Hunter World' is released on PC.
This has larger implications for the Chinese game industry that reaches beyond distribution, too.
Players worldwide are still eager to catch 'em all.
What is happening with Nintendo's stock? Asif Khan explores the sell-off.
"My concern is that, looked at upside down, 'We want to make games-as-a-service' sort of misses the point," said Take-Two's CEO.