NBA 2K20 and Grand Theft Auto V led the way.
The popularity of non-gaming channels has skyrocketed as the COVID-19 pandemic continues its course.
According to the report, June saw the second-highest total digital revenue in tracked history.
GDC general manager Katie Stern talks to GameDaily about how the games industry has adjusted to remote working conditions, and the potential long-term effects on the business.
A pair of blog posts outlines how the tech giant is adapting its cloud services to keep development rolling during the ongoing COVID-19 pandemic.
Between COVID-19 and the upcoming launch of new console hardware, 2020 is a huge year for the games industry. Newzoo's Tom Wijman weighs in.
Nielsen's Jon Stainer talks to GameDaily about the impact of the virus on esports, and how next-gen consoles might be affected.
GameDaily speaks with the fund's director, Jeff Burrell, and Julia Connolly, director of nonprofit partner City Year, about the impact of the charity venture.
Increased consumer spending amid the coronavirus pandemic led to 163% growth for the video game hardware segment.
NPD's Mat Piscatella outlines the biggest drivers of growth for the last three months.