Co-founder and CEO Tim Morton talks to GameDaily about his work on StarCraft II, and how to make RTS accessible to a wider audience.
Jonas Rosland and Amanda Farough talk to GameDaily about why their organization's work is important, especially in today's increasingly-digital landscape.
From harnessing the power of early access to a lighthearted approach to the realm of the dead, Hades has become Supergiant's most successful launch ever. Kasavin talks to GameDaily about the studio's design philosophy.
Beep Games and Tribetoy talk to GameDaily about the origins of the arcade shooter that takes place inside the clockwork mechanisms of a turn-of-the-century parlor game.
CEO Harold Ryan talks to GameDaily about how the new studio fits into the ProbablyMonsters business philosophy, and the importance of "sustainable AAA development."
The discussion surrounding crunch was reignited this week. The IGDA's Renee Gittins and attorney Richard Hoeg weigh in on the newest developments.
"Acting meaningfully" is a core value for indie dev and publisher 11 Bit Studios. Pawel Miechowski, the company's partnership manager, talks to GameDaily about the charity campaign.
20 streamers will receive upgrades to their setups. StreamElements CEO Doron Nir discusses the initiative's purpose, and how the company is hoping to encourage diversity in the livestreaming sector.
Loeb's impressive resume, and his insistence that the business side of development can be creative, makes him a good fit for the growing mobile studio.