Game Workers Unite UK has become a legal trade union within Britain. The union's formation speaks to a growing call for change among game industry workers.
Riot is using Gelb as evidence of its purported commitment to change, making an example of the consequences.
Coming off of EA's Star Wars cancellation, the veteran designer sits down with GameDaily to outline all the possibilities ahead, including VR, linear media, and games for people who aren't typical gamers.
Red Hat's Leigh Day talks about Linux, open-source development, and most importantly, how these things help people enjoy video games.
Geoff Keighley's award show has come a long way, but it's certainly got some room to grow.
Decades of cautious brand management have resulted in a crossover with surprisingly little flab.
Though it has only just begun its formalization, diversity and inclusion at Blizzard has been around for a long time.
It's unclear how well physical media has fared, but trends continue to point towards digital and streaming as the industry's future.
Back at the company he helped create, Adham explains how Blizzard crafts both a people-oriented company and gameplay-focused portfolio in a new age of game development.