The creators of platformer Stela are hard at work on the next Halo with Microsoft, but the studio wouldn't have gotten to this point without a strong company culture. We chat with co-founder Shyang Kong.
ICO Partners' David Ortiz Lapaz explains what steps devs are taking to maximize their games' audience.
Wilson is building a team composed primarily of women to make games for an underserved audience. For women in games, she tells GameDaily, "Never let someone else's bias affect how you view yourself."
Eve Crevoshay, executive director of Take This, provides an overview of the various mental health struggles that developers must face today and how culture change at studios must come from the top.
Steam, Twitch, and YouTube have all seen a sharp rise in usership since global quarantine efforts began.
Genvid's total funding has reached $53 million. Interactive streaming has a major future, according to DFC analyst David Cole.
The startup, which already raised $45M, will leverage Buechner's experience from Spore and The Sims as it pushes forward with its accessible game development platform, Core. [UPDATE]
Are streamers the new pop culture icons? StreamElements CEO Doron Nir weighs in.