"Acting meaningfully" is a core value for indie dev and publisher 11 Bit Studios. Pawel Miechowski, the company's partnership manager, talks to GameDaily about the charity campaign.
20 streamers will receive upgrades to their setups. StreamElements CEO Doron Nir discusses the initiative's purpose, and how the company is hoping to encourage diversity in the livestreaming sector.
Loeb's impressive resume, and his insistence that the business side of development can be creative, makes him a good fit for the growing mobile studio.
Michael Hammond, project marketing specialist at the indie studio, talks to GameDaily about the opportunity to present at Gamescom, the challenges of discoverability, and the inspirations behind Foregone.
Mediatonic and Devolver Digital have an unequivocal mega hit on their hands.
Made up of former Riot Games and Netflix devs, Odyssey is looking to bring "games that you live" to the mobile space. Co-founder Richard Henkel talks to GameDaily about the studio's philosophy.
Organizers Valentina Birke and Wolf Lang talk to GameDaily about the challenges of transitioning from an in-person event to a fully virtual games showcase.
The social and hyper-casual market has been thriving during lockdowns, and the Austin-based studio is taking advantage.
Babieno talks about rendering two worlds at once, mergers and acquisitions rumors, and the flaws of subjectivity.
The Gayming Awards will celebrate queer and trans representation in the games industry. Founder Robin Gray and deputy editor Aimee Hart talk about the ceremony's origins and significance.