Red Hat's Leigh Day talks about Linux, open-source development, and most importantly, how these things help people enjoy video games.
Geoff Keighley's award show has come a long way, but it's certainly got some room to grow.
Decades of cautious brand management have resulted in a crossover with surprisingly little flab.
Though it has only just begun its formalization, diversity and inclusion at Blizzard has been around for a long time.
It's unclear how well physical media has fared, but trends continue to point towards digital and streaming as the industry's future.
Back at the company he helped create, Adham explains how Blizzard crafts both a people-oriented company and gameplay-focused portfolio in a new age of game development.
Niantic, the developer behind Pokémon Go and other mobile experiences that leverage real-world locations, is working with the United Nations to use its technology in a way that encourages exploration.
According to Paradox Interactive's VP of Business Development Shams Jorjani, Vampire: The Masquerade publisher White Wolf will be integrated directly into its parent company.
Games don't have to be escapist fantasies. They can tackle important issues like mental illness or sexual assault with respect and help elicit empathy, say Jean Leggett and Gabriella Lowgren.