IGDA executive director Renee Gittins talks to GameDaily about crunch, increased union membership, and a lack of EDI policies.
A handful of reports allege a toxic working environment perpetuated by studio leadership. It's just the latest in a string of accusations leveled at high-profile studios.
The move is in-line with a larger industry trend focused on workers' mental health in the wake of the pandemic.
VP of Social Impact Kamini Tiwari talks to GameDaily about the company's legacy and the leveraging the world's most popular entertainment medium for good.
Organizer Michael Barryte talks about the event, and the strong community of indie developers and publishers who make it all possible.
Animaze preserves the essentials of human connection in digital interaction, and its creators have high hopes for the opportunities that might open up.
The EEOC sued Activision Blizzard for failing to address harassment allegations, but chose to settle out of court for less than a quarter of what Bobby Kotick will make in 2021.
The pledge vows to enforce the Chinese government's ban on how long minors can play games, but also more drastic measures such as using facial recognition technology.
Co-founder Tatyana Dyshlova talks to GameDaily about the origins of the studio and the "roguelife" genre it hopes to pioneer.