IGDA executive director Renee Gittins calls out the lack of communication at CD Projekt Red.
The transition to digital media has drastically changed the video game landscape, and the collector's edition market is changing with it
Co-founder and CEO Tim Morton talks to GameDaily about his work on StarCraft II, and how to make RTS accessible to a wider audience.
Jonas Rosland and Amanda Farough talk to GameDaily about why their organization's work is important, especially in today's increasingly-digital landscape.
From harnessing the power of early access to a lighthearted approach to the realm of the dead, Hades has become Supergiant's most successful launch ever. Kasavin talks to GameDaily about the studio's design philosophy.
Beep Games and Tribetoy talk to GameDaily about the origins of the arcade shooter that takes place inside the clockwork mechanisms of a turn-of-the-century parlor game.
CEO Harold Ryan talks to GameDaily about how the new studio fits into the ProbablyMonsters business philosophy, and the importance of "sustainable AAA development."
The discussion surrounding crunch was reignited this week. The IGDA's Renee Gittins and attorney Richard Hoeg weigh in on the newest developments.
"Acting meaningfully" is a core value for indie dev and publisher 11 Bit Studios. Pawel Miechowski, the company's partnership manager, talks to GameDaily about the charity campaign.