CEO Justin Bailey talks about the benefits for developers, why Fig is implementing this change now, how it's going to work, and what it might mean for the future of crowdfunding and crowd-investing.
GameDaily spoke with the Vancouver-based studio about their soon-to-be-released arcade shooter meets military simulation game, Squad, and how a combined military background has influenced more than just a game -- it's built the company, too.
StudioFOW's genre-blending adult video game Subverse asked for approximately $190,000 for its April Kickstarter. While the game's success opens the door to more sophisticated adult content within the games industry, it may prove an outlier.
While success on the platform is subjective, $1 billion has produced a lot of games.
Creating franchises from successful IPs had been firmly in the AAA realm. But indies like Guacamelee! 2, Spelunky 2, and Super Meat Boy Forever are defying conventional wisdom.
Employees have formed a unionization effort called 'Kickstarter United' with help from New York organizers. If successful, Kickstarter United could become the first recognized union in the tech industry.
GameDaily sat down with four indie game developers, and the Games Outreach Lead at Kickstarter, to figure out why successful Kickstarter campaigns have a tendency to suffer from major release delays.
Dream Arcades emulation console bumps up against copyright infringement without explicitly enabling it.