Managing editor of WeQ Studios, Sven Lubek, lays out what hyper-casual is, explores its long-term viability, and addresses the monetization concerns surrounding hyper-casual games.
Following the announcement of the Apple Arcade, Google looks to compete in the mobile subscription arena.
Empires & Puzzles and Merge Dragons! were huge contributors as Zynga's live services continue to drive record results. COO Matt Bromberg chats with GameDaily about the growth strategy.
Apex Legends is primed for growth, as well. Digital net bookings now represent 76% of EA's business; analysts remain optimistic for EA's long-term prospects.
Simon Sim, President of Netmarble U.S., will sit down for a chat about the mobile industry and more at GameDaily Connect in Disneyland.
Thatgamecompany's co-founder believes games can (and should) be for everyone. Chen talks with GameDaily about taking a risk with Sky by focusing on altruism.
Elsewhere in mobile, Pokémon Go is still king, while Niantic's Harry Potter tie-in Wizards Unite gets off to a slow start.
The mobile publisher and a company driving 'codeless' app development have teamed up to bring better early adoption rates and interactive ads to Rogue Games' portfolio.