A new Sensor Tower report reveals that gaming made up approximately $29.6 billion of mobile revenue during 2019's first half, or approximately 75 percent of $39.7 billion total.
With the company preparing a pivot to a subscription-based model, the layoffs come after a long period of internal strife that included the death of a CEO and an attempted ouster of his replacement.
World of Tanks in the last six years has taken the mobile landscape by storm. At Casual Connect London, Keith Kawahata, Head of Mobile, Wargaming, explained how to design a cultural phenomenon.
WeQ Studios' managing director, Sven Lubek, lays out which data markers hyper-casual game developers should be paying the most attention to.
Niantic's highly anticipated AR game Harry Potter: Wizards Unite is now live on iOS and Android. While the game is performing well in terms of revenue and downloads, its success lingers behind Pokémon Go due to AR's increasingly mainstream success.
Maria Sayans has been named the company's new CEO.
In a world where growth is often seen as the only metric of success, Empires & Puzzles developer, Small Giant Games, wants to stay small. GameDaily spoke with CEO and co-founder, Timo Soininen, and Zynga's COO, Matt Bromberg, about the game and the importance of maintaining strong studio culture, even through acquisition.
Video has a lot of momentum on mobile, according to App Annie, but games still bring in greater revenue. [Photo: Tom Warren / The Verge]
Candy Crush maker King is starting to rebuild its user base after sliding for seven straight quarters.