IronSource's VP of Growth talks about what mobile game developers will need to consider measuring in order to find success in the crowded global mobile market.
Bethesda's latest mobile game was originally released to invite-only early access in March 2019, with full beta release in April.
The 18+ platform recently unveiled an Android Store that lets players access over 30 explicit mobile games. With 25 million registered users on Nutaku, and 23 percent of which on Android, Nutaku's investment in mobile hints at a promising (and complicated) future for adult games on smartphone devices.
As MMORPGs decline, Pearl Abyss CEO Robin Jung explains how the company is keeping the flame alive with more than $1 billion in revenue.
With analysts predicting games could be a bigger revenue driver than TV or news, Apple is making it rain to lock down its Arcade library.
Skytree is mainly known for anime trading card games.
The Boston-based mobile developer behind Star Trek Timelines looking to grow its game development and liveops platform.
Supercell recently introduced a 'battle pass' of sorts into Clash of Clans, according to Sensor Tower, which proves that season passes really are the new monetization hotness.
Kabam is following through on its strong interest in expanding its mobile gaming business, and partnering with a Chinese service provider may help it overcome China's strict approval process.