Mediatonic's breakout battle royale/party game hybrid is a bonafide hit.
The popularity of non-gaming channels has skyrocketed as the COVID-19 pandemic continues its course.
IDC's Lewis Ward weighs in on the enormous impact that the coronavirus pandemic has had on livestream and esports viewership.
The implications of the news are enormous. A trio of industry analysts weigh in.
Quarantine orders have caused many to turn to streaming as a primary form of entertainment.
Greenlit will host a #PlayApartTogether streaming event tonight to benefit charities helping to battle the pandemic.
Riot Games' foray into the tactical FPS market has made a huge first impression. We chat with Stream Hatchet about Riot's chances to once again dominate the esports world.
Steam, Twitch, and YouTube have all seen a sharp rise in usership since global quarantine efforts began.
Genvid's total funding has reached $53 million. Interactive streaming has a major future, according to DFC analyst David Cole.