Following the announcement of the Apple Arcade, Google looks to compete in the mobile subscription arena.
The initiative, which is four tiers, will allow fans to interact with their favorite Rogue team members for anything from exclusive merchandise to coaching time, depending on the level of subscription that the fan has opted for.
At E3 2019, we spoke with Sega of Europe executive vice president John Clark and vice president of marketing Anna Dowling about the company's perspective on major industry trends, building and buying new studios, and bringing core franchises like Persona to PC.
At Casual Connect London, Ubisoft's Chris Early explained the challenge of the subscription model and how developers may have to 'game the system.'
GameDaily spoke with Mike Blank, Senior Vice President and General Manager of Origin and EA Access, about the challenges of bringing the service to Sony's platform, EA's approach to data security and privacy, the numbers driving EA Access, and more.
With analysts predicting games could be a bigger revenue driver than TV or news, Apple is making it rain to lock down its Arcade library.
While this might be helpful for discoverability, it doesn't bode well for developers if payment is based on game minutes played, rather than the value of the game itself.