Tyrone McAuley, Operations Director at PikPok (which brought Agent Intercept to Apple Arcade), will be at GameDaily Connect Asia next month to offer advice on leveraging a subscription model.
Nintendo continues to experiment with its mobile offerings after big successes and recent stumbles.
Apple's new Arcade service appears to answer the question of discoverability in an age of 'too much content' on mobile.
The early release of Apple's subscription gaming service came as a surprise to Simogo, the developer behind Sayonara Wild Hearts. According to Twitter posts, the indie dev was unaware that Apple Arcade would launch ahead of its planned September 19 release date, and it's not sure if the version currently available is the final build.
In the war between Epic and Steam, Discord has failed to gain a foothold as a subscription service or storefront.
While not yet official, the price was found within an App Store API for beta testers of iOS 13. Analysts tell GameDaily that Apple Arcade is likely to appeal to a 'small but dedicated segment.' [Update: price confirmed]
The VR subscription service has made its way to several platforms.
Following the announcement of the Apple Arcade, Google looks to compete in the mobile subscription arena.
The initiative, which is four tiers, will allow fans to interact with their favorite Rogue team members for anything from exclusive merchandise to coaching time, depending on the level of subscription that the fan has opted for.
At E3 2019, we spoke with Sega of Europe executive vice president John Clark and vice president of marketing Anna Dowling about the company's perspective on major industry trends, building and buying new studios, and bringing core franchises like Persona to PC.