Apple's subscription gaming service frees devs to focus on fun while ignoring in-app purchase schemes. GameDaily speaks with three devs on the platform. (Pictured: Crossy Road Castle)
The 'bring-your-own-games' subscription service is a novel approach to cloud-based gaming, according to analyst Piers Harding-Rolls.
Nintendo continues to experiment with subscriptions, adding a $10/month option to Fire Emblem Heroes
Fire Emblem Heroes is already its most lucrative mobile title, so Nintendo is aiming to further extend its lifespan.
Xbox Game Studios boss Matt Booty notes that Xbox Game Pass is freeing up developers to focus on their own creativity. [Updated]
This year's big Xbox celebration, held in London, isn't as bold as last year's plethora of studio acquisitions, but we're finally seeing some fruit on the vine for incoming Xbox first-party games from Obsidian and Rare.
In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy.
PS4 may be reaching the end of its life, but services have become key in the industry. Sony says profit from PS Plus is 'expected to increase significantly.'
After a boycott of more than 6 years, EA will be returning to Steam, bringing its EA Access subscription with it next spring.
Tyrone McAuley, Operations Director at PikPok (which brought Agent Intercept to Apple Arcade), will be at GameDaily Connect Asia next month to offer advice on leveraging a subscription model.
Nintendo continues to experiment with its mobile offerings after big successes and recent stumbles.