Newzoo's 2018 update to its top 25 public games companies was unveiled on Wednesday, with Tencent and Sony leading the list. Google and Apple also showed impressive growth, suggesting the two will grow as major players in the gaming industry as 2019 continues.
Creating franchises from successful IPs had been firmly in the AAA realm. But indies like Guacamelee! 2, Spelunky 2, and Super Meat Boy Forever are defying conventional wisdom.
Collectibles, esports, and building community may be the future for the company.
Mobile remains one of the most lucrative platforms in the gaming industry today, but not every genre excels on the app store. AR works well on mobile, it seems, but VR is still best left to PC, console.
Apex takes those middle slots on the chart, but is it enough to stay top of mind for battle royale fans?
Giving game developers access to the broader data that they need to make sound business decisions could be the positive shake-up that the industry needs.
Meanwhile, Nintendo Switch is two for two in 2019, taking home the top spot in hardware sales for the second month in a row.
Cloud service revenue is expected to grow to $1.5 billion by 2023.
A new study from Interpret reveals that parents, not children, dictate whether kids spend money on mobile games. The study suggests that publishers need to consider both children and parents' needs when selling their games.
Developer Adam Orth reflects on the current state of the VR market.