It's not enough to guess at what motivates Asian gamers -- it's important to look at the data. Niko Partners Senior Analyst, Daniel Ahmad, weighs in on what the data says about Chinese and Southeast Asian gamers.
The NPD Group's May 2019 report reveals the video game industry's spending amounted to $641 million this past May, which is an 11% decline compared to May 2018. Both hardware and software sales declined, with the latter reaching its lowest point since May 2013.
Despite controversy around both games, NetherRealm Studios' Mortal Kombat 11 and Sony Interactive Entertainment Bend Studio's Days Gone were April's first and second best-selling games, respectively.
Saber's CEO Matthew Karch goes into detail on working with the Epic Games Store, a better approach to licensed games, and how the company has survived 18 years in a relatively unfriendly economy.
PC Cafes, esports, and mobile will be big drivers over the next five years.
Analytics group Newzoo announces Gamer Segmentation, a new way to categorize game enthusiasts.
Last year has broken the record for previous spending figure ten years earlier, new report from analyst firm says.
Bethesda's latest mobile game was originally released to invite-only early access in March 2019, with full beta release in April.
The 18+ platform recently unveiled an Android Store that lets players access over 30 explicit mobile games. With 25 million registered users on Nutaku, and 23 percent of which on Android, Nutaku's investment in mobile hints at a promising (and complicated) future for adult games on smartphone devices.
The end of the console generation is coming, shifting more emphasis from hardware to major releases.