There are a lot of mobile players in the world who can't use app stores like Google Play. Tiago Alves of Aptoide will explain how to gain their business at GameDaily Connect Asia.
The backlash against Blizzard is palpable, and it could damage the studio's brand and business. GameDaily chats with analysts about Blizzard's bottom line, and PR veterans about crisis management. [UPDATE]
Reaction to the move has been almost universally negative, with effects stretching beyond the games industry.
Niko Partners' General Manager of China, Xiaofeng Zeng, joins GameDaily Connect Asia 2019 to talk about the growth potential in mobile esports.
In advance of GameDaily Connect Asia 2019 in Shenzen, Niko Partners took a close look at the biggest challenges and opportunities for growth in the Chinese games market. (Photo: The Independent)
Revenue for Tencent and NetEase make up well over half of the revenue of the Chinese market.
Tencent looks to grow its cloud gaming presence in the west, while Razer sees an opportunity to further leverage its brand.
More than a year after announcing its plans to fully enter the Chinese market, Valve is gearing up for full Steam release in China.
With tabletop game publishers and console manufacturers staring down the barrel of a 10% tax, the U.S. government opts to delay implementation until after the holiday shopping season.
It's been two years since Rocket League developer Psyonix partnered with Chinese mega-publisher Tencent to bring its car-soccer hit to the east. China is notoriously restrictive when it comes to video games, so this is a big step forward towards expanding Rocket League's reach.