Niko Partners analyst Daniel Ahmad talks about the significance of the move, and postulates on Nintendo's future cloud ambitions.
Analyst Piers Harding-Rolls singles out Facebook's biggest advantage: cloud-playable ads.
The game is expected to generate $2.6 billion in hardware spending over three years. DFC's David Cole breaks down what these numbers mean for Microsoft's PC games business.
The advent of a new generation of consoles comes with a host of unknowns, but cloud gaming is likely to feature prominently.
Unity's Hybrid Cloud tech offers more flexible data hosting in an age of live-service gaming.
The "bring-your-own-games" product aims for a new audience as distance learning gets underway. DFC Intelligence's David Cole discusses Nvidia's strategy.
GameDaily spoke to MMO veteran Raph Koster about the cloud, and how he plans to further leverage the tech in the development space.
The cloud-streamed gaming service is the most lucrative one in the world, according to analyst Lewis Ward.
The subscription service and cloud gaming figures heavily into Microsoft's next-gen roadmap, according to analyst Piers Harding-Rolls.